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Games Taken From Baloo's Bugle
Hero Relay
Divide the boys into teams. Establish a starting line and a working place about
fifteen feet away. Give each member of the team a piece of a puzzle of a hero
(can cut magazine picture into the right number of pieces). The team can order
themselves any way they think best, but on the signal to race each boy in turn
takes his piece to the work place, places it in the proper place with the
others, and returns to tag the next boy on his team. The first team to correctly
assemble the puzzle and cross the finish line wins.
Bear Killing Contest
(Davy Crocket is said to have killed bears "bear" handed) Give each player a
loosely rolled newspaper. Blindfold and place them around the room. On the
command "Look out for the bear!", have the players try to swat everyone else.
Each player is eliminated as he is hit. The person remaining is the winner.
Davy Crockett And The Bear
Choose two boys and have them stand in the middle of a large circle formed by
the other boys. One player is Davy and the other is the Bear. Both boys are
blindfolded (can use paper bags) and spun to disorient them. Then the leader
commands the hunt to begin. As quietly as they can the two boys begin to move
around in the circle, the Bear hoping to avoid Davy and Davy hoping to tag the
Bear. The other boys try to be as quiet as possible to give Davy a better
chance. If the Bear avoids Davy for a set amount of time, (use a kitchen timer),
Davy chooses another Bear. If Davy tags the Bear, the Bear chooses another Davy.
Dwarfs, Wizards & Giants
Santa Clara County Council
Similar to “Rock, Scissors & Paper,” except this game is played with your whole
body, instead of just your hands.
Wizards zap Giants
Giants smash dwarfs
Dwarfs attack Wizards
Divide the players into two groups. Each team huddles together to decide which
character they will be at the line. The entire team must agree on the same
character: Wizard, Giant or Dwarf.
The teams form lines (teammates shoulder to shoulder), facing each other across
a centerline. At the count of 3, both teams make the gesture representing their
selected character.
Dwarfs: Raise hands to shoulder height and bend fingers forward.
Wizards: Extend one arm forward and wiggle fingers on extended hand as if
casting a spell.
Giants: Raise both arms straight up overhead and bend fingers forward.
The dominating team reaches across the line and tries to touch the opposing team
as they attempt to escape by quickly moving backwards. For example, if one team
shows Wizards and the other shows Giants, the Wizards quickly try to reach over
and touch the Giants. None of the players may step across the line. If a
subordinate player is touched, he must leave his team and join the other side.
If someone goofs, and thinks his team’s character is supposed to beat the other
team’s character and he reaches across and touches a member of the other team,
he must join that team. If a player makes the wrong sign (e.g., makes the
gesture of a Wizard when the team had decided to be Dwarfs), he must also join
the other team.
To make the game more intense, players can line up facing each other behind
lines drawn approximately 3 to 4 feet apart. Upon showing their characters, the
dominant-character team chases the subordinate-character team, trying to touch
them. A “safe” line can be set at any distance you choose, depending on your
field of play. If a retreating player is touched prior to reaching the safe
line, he must join the opposition.
The object of the game is to get everyone on the same side of the line.
St. George And The Dragon Game
Equipment: 2 easels, 2 pieces of poster board, 2 straight sticks, 2 needles,
pins, balloons, 2 sets of cardboard armor (optional)
Draw a picture of a dragon on the poster board. Next, attach the balloons to the
dragon. The dragons are set up on easels 6 feet apart at a designated distance
from the starting line. Attach the needle to the end of the stick to create
dragon-killing lances.
Divide the den into teams. One boy acts as a horse, while another acts as the
rider. On “go” one pair from each team rides to the starting line. The riders
put on their armor, pick up the lance, and remount their horses. Then the charge
begins!
Using the lance, the rider breaks one of the balloons on his teams’ dragon. He
has only one try. When his attempt is over (whether successful or not) the horse
gallops back to the starting line where they give their props to the next pair.
The relay continues until the dragon is dead (balloonless).
Casey Jones Train Relay
Divide into teams (dens, if played at pack meeting). Line the teams up for a
relay race. Have each team member lock arms around the player ahead of him. On
signal, the teams race ahead in a joined line. If a line ("train") breaks, it
must reform before proceeding. When a team returns to its starting position, the
head of the line (engine) leaves the line and joins the end of the line as the
number 2 player becomes the engine and leads the train for another sprint. This
continues until the original engine is at the front of the line again. The first
team to finish wins.
Spearing The Ring
Fix a jousting target, using a large rubber or plastic ring hanging at about 6
feet in height. The boys gallop by on their stick horses, and in full stride,
try to pick off the ring with their lance (a broomstick). Start with a large
ring, and as boys are eliminated, use smaller rings.
Spoon Jousting
May be played as a battle between two boys or a den battle royal. Give each boy
two tablespoons and a small potato. The boy carries the potato on the spoon in
one hand and uses the spoon in the other hand to try to knock the potato off his
opponent's spoon. Meanwhile, he tries to protect his own potato.
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